Best feat for lae zel level 4 reddit. Single-classed fighter can absolutely be a powerhouse.

Best feat for lae zel level 4 reddit I was getting very frustrated starting fights and my non dex chars were having to sit and watch 10+ enemies take their turns while they are just sitting there taking the hits. Level 9 – Wizard. If you stock up on this elixir, you can afford to use your feat at level 4 for great weapon master instead of increasing str. Also, always carry a candle, you can drop it and dip your sword on it's fire with a bonus action. Besides that sounds like a fun and great build. BM with all its maneuvers seems more fitting for a lithe-build fighter like Lae'zel. Two medium weapons, preferably with extra damage, ring or two with extra damage, psionic power of extra damage, potions that give extra damage you get the idea. If you are playing on Tactician or Honour mode Alert is a must have imo (especially for casters). Im on Explorer as its my second time playing (though i am on act 2 and specifically avoided lea’zel so i could save her as the other time i tried she ended up dying i also only maade it half way through act 2 on my first play through and restarted because there were things i forgot to do) For Lae'zel you can give her the Great Weapon Master feat, but I increase her strength to 18 and dexterity to 14 so her attacks and armour improve. That’s true, still worth running though. Im a new player and new to this dice game just finished my 1st tactician run. But Lae'zel is up front more, so having that on her would be better, I think. Lae'zel (based around the devastating Unseen Menance pike) level 6 Fighter - champion (for extra crit headroom) with Great Weapon Fighting (1s/2s rerolled for two handed weapons) lv4 feats: lucky + Polearm master (for opportunity attack) (I don't know how I have both of these at lv6, must be a fighter thing) stats: 16 str Feb 1, 2024 · At level 8 you have 4 attacks for melee or ranged with special arrows. Plug a slug for fly and wow. The Defense Fighting Style helps a bit there too. With a little bit of a dip into fighter, probably 3 to 4 max. I’m running with my paladin as a tank. If you're building for DPS then don't go with shield, it will nearly half your damage. But at level 6, I'm in a conundrum about what to do with Lae'zel. The core competency of this build is battlefield control. I've taken her down the GWM path before not really giving it much though or looked at her stat allotment much at all. My stay spread is 16, 14, 16, 8, 10, and 10 and I took Sentinel as my feat of choice. She uses medium armor, though I don’t know if light armor would be a better option. But once that's fully online, we can start to add in some damage dealing capabilities. Im guessing i screwed something up with her at first so maybe you guys can help! I usually pick the EK sub-class for Lae’zel. Astarion can get some benefit from either Warlock initiate for hex (even more damage) or two weapon fighter so he can dual rapiers. Any advice on what feats I should go for? At level 4 I took strength so that’s up to 18 now. Sharpshooter for Astarion and anyone else using bows Shield Master and Sentinel for Minthara, Shield, and any other sword-and-board characters As the title says I'm looking at rebuilding Lae'zel as a paladin. No wasted attribute points this way. At level 4, pick up Athlete. Sep 4, 2023 · You probably aren't going to be using the -5 to accuracy for +10 to hit that much at level 4 so a +1 to hit, DC, damage, etc. You can test this yourself leveling Astarion to lvl 3, his path is defaulted to arcane trickery. I checked the character I mean, I don't know about being dex based, but my strength based dual-wielding lae'zel is a wrecking ball. Personally, my planned path for Lae’zel is (assuming I don’t find an item that boosts my STR to 20+ in which case I’ll respec): 4: Heavy Armor Master 6: STR + 2 8: Sentinel 12: GWM You could move Sentinel up to 4 or 6 as well and push the other back. A +1 pike that can't be disarmed, has Advantage on We would like to show you a description here but the site won’t allow us. For example, imagine if your level 12 party had to face 4 level 12 githyanki battlemaster fighters. Getting Improved Extra Attack at level 11 is quite good, so sticking it out until then is a decent choice. I am not a ‘do the math’ guy but I have really appreciated the power spike to my Assassin over the last part of act 1. Aug 12, 2023 · Helping Lae’zel to evade is useful for an effective BG3 build, more so if you have her leading the charge. Equip Gloves of Dexterity to pump DEX to 18 and don't use amour in any slot nor a shield. Every guide I read about feats seems to completely overlook the feat Alert. Which one would be best for me? 413 votes, 76 comments. I have Lae zel in my party for damage. Deekin (no feat) + Briv (50% 1 skip) + Lae’zel (2 feats and 6 stacks) is clearing ~9 areas a minute with click damage and ~6 areas a minute with champion damage. I am level 5 and took Savage attacker for added damage without taking the hit on attack rolls. Best lvl 1 EK spells are Longstrider, Protection From Good and Evil, and Shield. Just keeping everything pure for my first run. Level 3: make her a battlemaster. Final Builds: Lae'zel (Frontliner) TL;DR: Fighter (Battle Master) 8 / Paladin (Vengeance) 4 This build builds on the single-class version by trading the last 4 levels of fighter for paladin. the feats and ability score boosts available. (ASIs/feat at level 4,6,8,12. Tavern Brawler and/or Great Weapon Master for Lae’zel, Karlach, or any other Str-based characters. Those dice on Gale really help. She is my main fighter/tank and I want her to be dual wielding. Presumably multiclassing into ranger still gives favored enemy, so it can be picked up through multiclassing - making it a great 1 level dip. Edit: I forgot the Unseen Menace other of the best act 1 weapons. But the accuracy drop from GWM at level 4 sure are annoying. She's also plenty handy with a bow. CoS bard ranged slashing flurish can target the same creature twice (or two different one), so starting level 3 you basically get 2 ranged attacks per round, and starting level 6, it 4. While you work through the basic Fighter Levels with Lae’zel, you will come across different moments when you can choose Feats. The point of this post was to prove it is possible to acquire all proficiencies by level 5. Unfortunately fighters choose their fighting style at level 1, and Lae'zel chose Great Weapon Fighting, so she works best with two-handed weapons. true. Some builds benefit more from a feat then the typical +1/2 for a stat as other comments have mentioned. Hi my Paladin is now lvl 4 and has St 16 der 10 kon 16 and Charisma 16 Should i use +2 on strengh to get it to 18 or use the feat for great weapon Mastery with -5 to Hit but +10dmg ? Archived post. Lae'zel is currently a level 4 Monk almodt to level 5 in Act 1. Acrobatics will increase your jump if you can grab both. At best Vlaakith can grant low level Paladin divinity but even that is a rarity. The bonus attack part of the feat is also powerful, particularly so at level 4 before Extra Attack. Currently I’m level 4. I’d like for her to be the main DPS (outdoing Astarion) and rather than being tanky, have her dodge any attacks instead. So they have to attack the Paladin, at disadvantage. You can give Gale hex as well, but I find int just does more overall. Durge is an oathbreaker paladin with crit Illithid power for when someone needs to die RIGHT NOW. So, for strength characters, I now aways get the extra jump feat, that also give me one strength. Reading online most advice is to go with savage attacker - but some do say more strength to 20. My lae‘zel is a monk fighter rogue TB and she slaps super hard. Like, you can get Tough and Heavy Armor Master (+1 STR) and Great Weapon Master/Shield Master feats and max out your ASIs (+2 STR) if you focus on Fighter. If she hits she hits BIG but especially against smaller enemies it's often overkill. At level 6, increase your strength to 20. Toggle it off for the trip attack, then if the trip is successful toggle GWM back on and use your extra attack on the prone enemy. Level 2 - Paladin 1: Oath of Vengeance Level 3 - Paladin 2: Fighting Style: Dueling We will fight with a Rapier and Shield. Outside of minor benefits to skillls, 2 str is a measly 1 attack and 1 damage which at level 4 still feels modest but feels totally irrelevant at level 8. But, realistically, I think Cleric 2 / Ranger 4 is what I will be taking into my Honor Mode Lae’zel attempt. Goading Attack gives disadvantage when not attacking Lae'zel. Rangers can use Larian's homebrew of favored enemy to pick "Ranger Knight", which grants heavy armor proficiency. I don't want to change her class or anything, just want to know what abilities and feats will make her the best fighter. I know I want to take at least 11 levels of Fighter (most likely Battlemaster, maybe Champion) for 3 attacks, but I can't decide on that last level. Delaying the extra attack from Warrior by one level is offset by the War Priest charges. Fantastic guide! Thank you for being so thorough! Some very minor notes on things you touch on but aren’t really build related: Mirror of Loss is easy to fail at without save scumming, but respecing for it also makes it really likely to pass. Wyll - I increase dexterity and charisma. It does work with his feat the gives you a 10% speed boost, but otherwise he doesn't offer any speed to a lae'zel/tadpole formation, and if his item levels are high enough that his skip effect takes over lae'zels, then at that point it probably doesn't matter how many tadpoles you have. I was originally gonna go 8/4 for the extra feat, but yeah 3rd level smites on a short rest is baller Apart from the leader of the group, you see a gith fighter with a greatsword and think "Best to stay cool". +8 expertise, +5 int, +1 religion ring, +1d4 shapeshifter ring, +1d4 guidance, +1d10 bardic inspiration, and advantage for a dc25 check is +17-32. Beyond the fighter dip, there's not really a lot of positives to be gained out of multiclassing Gale. But sounds like a cool concept. Battle master will be your fighting style at level three. Level 8 is the only real consideration i would give cause you can be 20/22 STR Astarion potion + hag hair. The encounter turns into a confrontation, you focus your attention on the gith: "23 meters, no fucking way she'll come near me. Hit 18 Strength at around level 4 thanks to Tavern Brawler and Ethel's toupee. Carrying the Resonance Stone will give you a nice damage boost as well. It can be a damage loss in some scenarios but the All In effect can be toggled off for such cases. If you are on another difficulty you can easily get away with the +2 stats or Great Weapon Master. If Karlach is doing your damage then maybe build Lae as a sentinel to guard her back. You can also consider alert if you think you need the initiative. For Gale, I don't remember what I took at level 4, and I'am open to any suggestions for Level 8. EDIT - Ah, just reread your post, no Karlach. I put great weapon master on Lae’zel and now she never hits anything. Baldur's Gate 3 Lae'Zel Companion Build, Champion Fighter Build guide - best abilities, skills and equipment. In my current playthrough, I've just hit level 4 with Lae'Zel. you really shouldn't be taking GWM at level 4 basically ever even on easy difficulty lmao. Being able to get advantage on saving throws is a godsend for Act Three. So dumping STR isn't an option So there are some options: 11 EK 1 Wizard 11 EK 1 War Cleric X EK Y Abjuration Wizard (here I have no clue about the split and timing when to add what level) We would like to show you a description here but the site won’t allow us. Best to deal with that pesky monk who's closer". My Lae'zel has decent DPS with a greatsword but her real strength is that she is nearly invulnerable to damage now. Complete: Level 50 Reward: Lae'zel + whatever Azuth's Favor you earned Info: No restrictions. Maybe not the best build but it’s very effective and fits Lae’zel nicely. gecy jlc xtj muywq mdmee uua hkmjj vhhdu zpsjzy iveupc bxyqq xejjcrxs ohm arccniu okzarq